Use the demo launcher

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Let's start Develop on Arm® Cortex®-A7
Step category in.png Unpack the board Step.png Populate the target and boot the image Step.png Execute basic commands Step.png Use the demo launcher Step category out.png


1 Overview[edit]

This article gives information about the Demo Launcher application. The Demo Launcher starts by default in the Starter Package. This application is written in python3 and uses GTK to display the user interface. A touchscreen is required to control the application.


This article provides information on the Demo Launcher application. By default, the Demo Launcher starts with the Starter Package. This application is written in python™3[1] and uses GTK[2] to display the user interface. A touchscreen is required to control the application.

2 STM32MP13x lines More info.png main menu[edit]

The main menu is composed of four demonstrations:

Main menu
Netdata perf monitor Gives information in how to connect to the board through Ethernet or Wi-Fi® (if available) in order to connect to netdata
Camera preview Displays the preview camera
Video playback Displays the video playback
Bluetooth® speaker Allows the connection to a Bluetooth®headset


To exit from this window, tap on the cross in the top-right corner. To launch it again, tap or click on the Weston icon launcher with nine blue squares.

3 STM32MP15x lines More info.png main menu[edit]

The main menu is composed of six demonstrations:

Main menu
Netdata perf monitor Gives information in how to connect to the board through Ethernet or Wi-Fi® (if available) in order to connect to netdata
Camera preview Displays the preview camera
Video playback Displays the video playback
Artificial intelligence Handwriting character recognition (using Arm® Cortex®-M4 firmware)
3D GPU Displays a rotating 3D cube
Bluetooth® speaker Allows the connection to a Bluetooth®headset


To exit from this window, tap on the cross in the top-right corner. To launch it again, tap or click on the Weston icon launcher with nine blue squares.

4 Demo launcher application[edit]

4.1 Netdata perf monitor[edit]

Netdata perf monitor

Netdata is a tool which starts on boot and provides all monitoring information on a web page accessible using the board IP address. This window helps with the network connection and gets the board netdata information.

If an Ethernet network is available, the URL to connect to netdata is displayed.
If wireless network is available, a cursor button is displayed to enable hotspot Wi-Fi®.
If Wi-Fi® hotspot is enabled with default configuration, two QR-codes are displayed on screen:

  • The first one gives the Wi-Fi® hotspot connection parameters
  • The second one provides the URL to connect to netdata

To exit from this window, double tap anywhere on the screen.

4.2 Camera preview[edit]

This application displays the preview from /dev/video0:
A USB webcam can be used.

Make sure the webcam is compatible with Linux®.

The available actions to control the camera preview are:

  • First tap: as preview is composed by Wayland, the first tap has to be done outside the camera preview window to recover the GTK focus.
  • Simple tap: pause/resume the camera preview.
  • Double tap: double tap anywhere on the screen to exit from this window.

More information on V4L2 and how to manage the display are available in V4L2 camera overview and Wayland_Weston_overview, respectively.

4.3 Video playback[edit]

Video Playback

Here are the available actions to control the video playback:

  • First tap: as video is composed by Wayland, the first tap has to be done outside the video playback window to recover the GTK focus.
  • Double tap: double tap anywhere on the screen to exit from this window.

More information on Gstreamer and how to manage the display are available in GStreamer_overview and Wayland_Weston_overview, respectively.

4.4 Bluetooth® speaker[edit]

Bluetooth speaker

This application is able to discover Bluetooth® devices, and pair/connect to them. If an audio-capable device is connected, the message The audio BT device <your device> is connected is displayed.

First use:
1) Tap on start scan button: a scan of discoverable devices is performed during 15 seconds and a progress bar is displayed.
2) Select a device from the list and tap on connect.

If the device is already connected, the disconnect button is displayed instead.

To exit from this window, double tap anywhere on the screen.
More information on Bluetooth® are available in Bluetooth_overview.

4.5 Artificial intelligence[edit]

Artificial Intelligence

This is a handwriting character recognition application:
1) It draws a character on the screen. The character is then analyzed by the firmware running on Arm® Cortex®-M4 side.
2) If the character is recognized, it is displayed on the left. Otherwise, a question mark is displayed.
3) When the recognized character is associated with an application, the application is launched:

  • A: launches audio playback
  • C: launches camera preview
  • P: displays a picture
  • V: launches a video playback
  • S: stops the launched application
  • Q: exits from the Artificial Intelligence demo.
Warning white.png Warning
It is possible to start several instances of the same application (for example three audio playbacks at the same time). However this is not recommended.

4.6 3D GPU[edit]

3D GPU

A cube rotates on the screen to demonstrate streaming video.

The available actions to control the video playback are:

  • Continuous tap: a continuous press on screen drags the cube.
  • Double tap: to exit from this window, double tap anywhere on the screen.

More information on how to manage the display are available in Wayland_Weston_overview.

4.7 Info menu[edit]

Info menu

Click the "i" icon on the right of the screen. It displays the menu describing how to use the demos. To exit from this window, double tap anywhere on the screen.

5 How to add a new demo application[edit]

A new demo application can be added with ecosystem release ≥ v1.2.0 .

The GTK demo launcher is scalable, which means a new application can be added. The GTK demo launcher uses specific yaml files to automatically detect which application to display.

An application on the GTK demo launcher:

  • is described by a yaml file which gives the application details such as information to display or how to launch it.
  • is indexed to be displayed in a specific order,
  • can be enabled for a specific STM32MPU device,
  • can be launched in the presence of specific devices.
  • must be launched on full screen.
  • must manage the QUIT/EXIT.

To ensure scalability, an application is managed by:

  • an indexed yaml file (meaning that the file is prefixed by a number that indicates the order in which the application is displayed by the GTK demo launcher)
  • a subtree that contains all the pictures and mandatory scripts to run the application.

Below a subtree example for video application:

 /usr/local/demo/application/
 ├── 02-video.yaml
 └── video
     ├── bin
     │   └── launch_video.sh
     └── pictures
         └── Video_playback_logo.png
Info white.png Information
The touch-event-gtk-player application is available to use gstreamer graph for camera preview or video playback. It allows playing a gstreamer graph, managing play/pause event via a simple click/touch and quitting/exiting playback via double click/touch.

/usr/local/demo/bin/touch-event-gtk-player --graph "<gstreamer graph>"

5.1 YAML application format[edit]

Below an example of the format used to describe an application:

 Application:
    Name: <name of application>
    Description:  <description of application>
    Icon: <icon of application>
    Type: <script|python>
    Board:
        |<List>or  <|NotList>:  <all> or <list of chip>
    Script:
        Exist:
            <File|Command>: <file or command to verify}
            Msg_false: Message to display if  <File> or <Command> are not present
        Start:  <script or application to launch application>
    Python:
        Exist:
            <File|Command>: <file or command to verify>
            Msg_false: <Message to display if <File|Command> are not true
        Module: <Python module name to load>
    Action:
        button_release_event: <python_start|script_management>
        button_press_event: highlight_eventBox

Description of parameters:

Name
Application name displayed on GTK demo launcher.
Description
Application description displayed on GTK demo launcher.
Icon
Application icon to be displayed on GTK demo launcher.
Board
List: List of STM32MPU devices compatible with the application.
NotList: List of STM32MPU devices not compatible with the application.
Type
Types of script that can be used to launch the application.
Available types:
  • script: Shell script or application (without parameters) to be used to launch the application.
  • python: Python script to be loaded to launch the application.
Both types are associated to a specific declaration: script", "python".
Script
This section describes the script (shell or application) used to launch application.
This section has 3 subsections:
  • Exist: Lists the requirements that must be verified before launching the start command
  • Start: Identifies the command that starts the application
Exist
  • File: Verifies the presence of a specific file. If files are present, then the application can be launched using the Start command.
  • Command: Checks if a command to execute exists. If "Ok" is returned, then the application can be launched using the Start command.
Example
        Exist:
            File: /dev/video0
            Msg_false: Webcam is not connected,
                    /dev/video0 doesn't exist
Python
This section describes the Python™ script to be loaded to access the application functionality.
The Python™ script must include the create_subdialogwindow(<parent window>) function.
This section is subdivided into several subsections:
  • Exist: verifies the requirements before launching the start command
  • Module: Python™ module name to be loaded. It corresponds to the path and script name.
Example
     For a path application/netdata/netdata.py,  the module name must be application.netdata.netdata
     Module: application.netdata.netdata
'Tips: add an empty file name "__init__.py" on each subdirectory to be able to launch the Python™ module.
Exist
  • File: checks the presence of specific files. If the files are present, the application can be launched using the Start command.
  • Command: command to execute, if "OK" is returned, the application can be launched using the Start command
Example
        Exist:
            Command: hciconfig hci0 up
            Msg_false: Please connect a Bluetooth<sup>®</sup> controller on the board

5.2 File tree[edit]

Below an example of subtree used by the GTK demo launcher:

/usr/local/demo/application/
 ├── 000-netdata.yaml
 ├── 010-camera.yaml
 ├── 020-video.yaml
 ├── 030-3d_cube.yaml
 ├── 040-m4_ai.yaml
 ├── 060-bluetooth_audio_output.yaml
 ├── 3d_cube
 │   ├── bin
 │   │   └── launch_cube_3D.sh
 │   └── pictures
 │       └── ST153_cube_purple.png
 ├── bluetooth
 │   ├── bluetooth_audio.py
 │   ├── __init__.py
 │   ├── pictures
 │   │   └── ST11012_bluetooth_speaker_light_green.png
 │   └── wrap_blctl.py
 ├── camera
 │   ├── bin
 │   │   └── launch_camera_preview.sh
 │   ├── pictures
 │   │   └── ST1077_webcam_dark_blue.png
 │   └── shaders
 │       └── edge_InvertLuma.fs
 ├── __init__.py
 ├── m4_ai
 │   ├── bin
 │   │   └── launch_AI.sh
 │   └── pictures
 │       └── ST7079_AI_neural_pink.png
 ├── netdata
 │   ├── bin
 │   │   └── build_qrcode.sh
 │   ├── __init__.py
 │   ├── netdata.py
 │   └── pictures
 │       └── netdata-icon-192x192.png
 └── video
     ├── bin
     │   └── launch_video.sh
     └── pictures
         └── Video_playback_logo.png

5.3 Examples of yaml application file[edit]

5.3.1 with Script, verification of device presence and board support[edit]

Application:
    Name: 3D Pict
    Description: GPU with picture
    Icon: application/3d_cube/pictures/ST153_cube_purple.png
    Board:
        NotList: stm32mp151
    Type: script
    Script:
        Exist:
            File: /dev/galcore
            Msg_false: No GPU capabilities to run 3D GPU demo
        Start: application/3d_cube/bin/launch_cube_3D.sh
    Action:
        button_release_event: script_management
        button_press_event: highlight_eventBox

5.3.2 with Script and verification of device presence[edit]

Application:
    Name: Camera
    Description: shader
    Icon: application/camera/pictures/ST1077_webcam_dark_blue.png
    Board:
        List: all
    Type: script
    Script:
        Exist:
            File: /dev/video0
            Msg_false: Webcam is not connected,
                    /dev/video0 doesn't exist
        Start: application/camera/bin/launch_camera_shader.sh
    Action:
        button_release_event: script_management
        button_press_event: highlight_eventBox

5.3.3 with Python™ and verification via command[edit]

Application:
    Name: Bluetooth
    Description: speaker
    Icon: application/bluetooth/pictures/ST11012_bluetooth_speaker_light_green.png
    Type: Python
    Board:
        List: stm32mp157 stm32mp153
    Python:
        Exist:
            Command: hciconfig hci0 up
            Msg_false: Please connect a Bluetooth<sup>®</sup> controller on the board
        Module: application.bluetooth.bluetooth_audio
    Action:
        button_release_event: python_start
        button_press_event: highlight_eventBox

5.4 Example of recipe to add an application[edit]

ecosystem release ≥ v1.2.0 contains an example of recipe useful to add an application (demo-application-3d-cube) in the GTK demo launcher. It is available at:

meta-st-openstlinux/recipes-samples/demo-application/demo-application-3d-cube.bb

The following points must be checked when creating the recipe:

  • Assign a correct index to the yaml file name. It determines the order in which the application is displayed (see example below)
  • Install all the appropriate application subtrees in /usr/local/demo/application,
  • The application must be launched on full screen and must manage QUIT/EXIT.
  • Set the correct execution permission on the script file,
chmod 0755 <script name>
  • Subtree example for the demo-application-3d-cube:
/usr/local/demo/application
├── 100-3d-cube.yaml
├── 101-3d-cube-shader.yaml
├── 105-3d-cube-picture-shader.yaml
├── 110-3d-cube-video.yaml
├── 111-3d-cube-video-shader.yaml
├── 115-3d_cube_camera.yaml
├── 116-3d_cube_camera_shader.yaml
├── 120-3d-cube-pictures-shader.yaml
└── 3d-cube-extra
    ├── bin
    │   ├── launch_cube_3D_1_picture_shader.sh
    │   ├── launch_cube_3D_3_pictures_shader.sh
    │   ├── launch_cube_3D_camera.sh
    │   ├── launch_cube_3D_camera_shader.sh
    │   ├── launch_cube_3D_color.sh
    │   ├── launch_cube_3D_color_shader.sh
    │   ├── launch_cube_3D_video.sh
    │   └── launch_cube_3D_video_shader.sh
    └── pictures
        └── ST153_cube_purple.png
  • Associated recipe:
DESCRIPTION = "Adds support of 3d Cube application on Demo Launcher"
HOMEPAGE = "wiki.st.com"
LICENSE = "BSD-3-Clause"
LIC_FILES_CHKSUM = "file://${COREBASE}/meta/files/common-licenses/BSD-3-Clause;md5=550794465ba0ec5312d6919e203a55f9"

DEPENDS = "weston-cube demo-launcher"

SRC_URI = " \
    file://100-3d-cube.yaml \
    file://101-3d-cube-shader.yaml \
    file://105-3d-cube-picture-shader.yaml \
    file://110-3d-cube-video.yaml \
    file://111-3d-cube-video-shader.yaml \
    file://115-3d_cube_camera.yaml \
    file://116-3d_cube_camera_shader.yaml \
    file://120-3d-cube-pictures-shader.yaml \
    file://launch_cube_3D_1_picture_shader.sh \
    file://launch_cube_3D_3_pictures_shader.sh \
    file://launch_cube_3D_camera.sh \
    file://launch_cube_3D_camera_shader.sh \
    file://launch_cube_3D_color.sh \
    file://launch_cube_3D_color_shader.sh \
    file://launch_cube_3D_video.sh \
    file://launch_cube_3D_video_shader.sh \
    file://ST153_cube_purple.png \
    "

do_configure[noexec] = "1"
do_compile[noexec] = "1"

do_install() {
    install -d ${D}${prefix}/local/demo/application/3d-cube-extra/bin
    install -d ${D}${prefix}/local/demo/application/3d-cube-extra/pictures

    # install yaml file
    install -m 0644 ${WORKDIR}/*.yaml ${D}${prefix}/local/demo/application/
    # install bin
    install -m 0755 ${WORKDIR}/*.sh ${D}${prefix}/local/demo/application/3d-cube-extra/bin
    # install pictures
    install -m 0644 ${WORKDIR}/*.png ${D}${prefix}/local/demo/application/3d-cube-extra/pictures
}

FILES_${PN} += "${prefix}/local/demo/application/"

5.5 How to install demo application via packages[edit]

If the GTK demo launcher is not yet installed:

 dpkg -l | grep demo-launcher
 ii  demo-launcher          1.0-r0    armhf        Python script which ls-

It can be installed using the following command:

apt-get update
apt-get install demo-launcher

To add 3D application:

apt-get install demo-application-3d-cube

6 References[edit]



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